Modeling Reality with Virtual Worlds
Virtual worlds can help people feel comfortable and connected.
For example, in the article “After Second Life, Can Virtual Worlds Get a Reboot,”
virtual worlds can be used in education, delivery services, and as a form of
telehealthcare. Why is this good? Well, it can help us feel connected with one
another and avoid being lonely. The difference between human interaction and the
digital world is that in the digital world you don’t feel isolated, but ‘together’. Virtual worlds can also be good for business
because the next generation of web browsers are going to be 3D, thus virtual
worlds can be accessed through a web browser rather than a download program. In
the article, “Naughty Auties’ battle autism with virtual interaction,” David
Savill created Naughty Auties, a resource center for those with autism, in the
virtual world of second life. Residents can represent themselves with 3-D
pictures, avatars, and connect with one another over the internet.
In my opinion,
virtual worlds can be bad because you are escaping reality and running away
from real life. Instead of owning up to your situation and dealing with your
situation, you are running away from it.
Virtual Reality can help foster creativity as well. People
who are using virtual reality can create their own special characters. There is
numerous amount of games that could be played. In this world, it is different
from reality. Users have the opportunity to express themselves, be open, heard,
and share their thoughts.
Nice breakdown of virtual worlds Orr! Many people believe the world of virtual reality is limitless and can unlock many pathways for human innovation. However, I agree with your point that virtual worlds can be bad. Living in a fantasy or a different state from reality can drive people insane and lose sight of what is real from what is imaginary.
ReplyDeleteThat is actually a very interesting concept: Naughty Auties.That helps give them a sense of belonging and allows them to be themselves while they are in this virtual world. I also agree that virtual worlds can become dangerous because they lead to dependence and loneliness. Sometimes people can get so caught up in virtual worlds that they lose the ability to live in the present.
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